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Essential Javascript -- A Javascript TutorialBy Patrick Hunlock
Javascript is an interpreted language with a C like syntax. While many people brush the language off as nothing more than a browser scripting language, it actually supports many advanced concepts such as object-oriented-programing, recursion, lambda, and closures. It's a very approachable language for the beginner that quickly scales to be as powerful a tool as your skills allow. This reference will cover the basic language constructs. This is not a beginner's guide to programming. This article focuses on bringing people who already know another programming language up to speed on Javascript methodology. Additionally, this is not an exhaustive language definition, it is a broad overview that will occasionally focus in on some more advanced concepts. It's here to get you started, other articles will focus on making you an expert.
Getting StartedTo dive into Javascript all you need is a simple text-editor and a browser. In windows, you can use notepad under your accessories and Linux and mac users have a similar editor. Simply create a blank HTML page as such…


Learning Javascript


Hello World!

Save the file then in your browser type in the file name you just created to see the results. Javascript is interpreted so any changes you make to this file will show up instantly in the browser the moment you hit the reload button.
In-Line JavascriptTo define a Javascript block in your web page, simply use the following block of HTML.
You can place these script blocks anywhere on the page that you wish, there are some rules and conventions however. If you are generating dynamic content as the page loads you will want the script blocks to appear where you want their output to be. For instance, if I wanted to say "Hello World!" I would want my script block to appear in the area of my web page and not in the section.
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Unless your scripts are generating output as the page loads, good practice says that you should place your scripts at the very bottom of your HTML. The reason for this is that each time the browser encounters a tags themselves in your external file or you will get errors. The biggest advantage to having an external Javascript file is that once the file has been loaded, the script will hang around the browser's cache which means if the Javascript is loaded on one page then it's almost a sure thing that the next page on the site the user visits will be able to load the file from the browser's cache instead of having to reload it over the Internet (This is an incredibly fast and speedy process). Including an external file is basically the same as doing an in-line script, the only difference is that you specify a filename, and there's no actual code between ...
When the browser encounters this block it will load common.js, evaluate it, and execute it. Like in-line scripts above you can place this block anywhere you need the script to be and like in-line scripts you should place these as close to the bottom of the web-page as you can get away with. The only difference between in-line Javascript blocks and external Javascript blocks is that an external Javascript block will pause to load the external file. If you discount that one thing, there's no procedural difference between the two!
Javascript is case sensitive.It should also be noted, before we begin, that Javascript is extremely case sensitive so if you're trying to code along with any examples make sure lowercase is lowercase and uppercase is uppercase. For the most part Javascript is also a camel-cased language. That is, if you're trying to express more than one word you will eliminate the spaces, leave the first letter uncapitalized and capitalize the first letter of each word. Thus "get element by id" becomes "getElementByID". By contrast, HTML itself is NOT case sensitive.
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Output (writeln)One of the most important things to do when learning a new language is to master basic input and output which is why hello world has become almost a cliché in programming textbooks. For Javascript you need three hello worlds because there are three ways to communicate with the user, each increasingly more useful than the last. The first method is to use the document.writeln(string) command. This can be used while the page is being constructed. After the page has finished loading a new
document.writeln(string) command will delete the page in most browsers, so use this only while the page is loading. Here's how a simple web-page will look...






As the page is loading, Javascript will encounter this script and it will output "Hello World!" exactly where the script block appears on the page. The problem with writeln is that if you use this method after the page has loaded the browser will destroy the page and start constructing a new one. For the most part, document.writeln is useful only when teaching yourself the language. Dynamic content during page load is better served by the server-side scripting languages. That said, document.writeln is very useful in pre-processing forms before they're sent to the server -- you can basically create a new web-page on the fly without the need to contact the server.
Output (alert)The second method is to use a browser alert box. While these are incredibly useful for debugging (and learning the language), they are a horrible way to communicate with the user. Alert boxes will stop your scripts from running until the user clicks the OK button, and it has all the charm and grace of all those pop-up windows everyone spent so many years trying to get rid of!







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Output (getElementById)The last method is the most powerful and the most complex (but don't worry, it's really easy!). Everything on a web page resides in a box. A paragraph (

) is a box. When you mark something as bold you create a little box around that text that will contain bold text. You can give each and every box in HTML a unique identifier (an ID), and Javascript can find boxes you have labeled and let you manipulate them. Well enough verbiage, check out the code!







The page is a little bigger now but it's a lot more powerful and scalable than the other two. Here we defined a division
and named it "feedback". That HTML has a name now, it is unique and that means we can use Javascript to find that block, and modify it. We do exactly this in the script below the division! The left part of the statement says on this web page (document) find a block we've named "feedback" ( getElementById('feedback') ), and change its HTML (innerHTML) to be 'Hello World!'. We can change the contents of 'feedback' at any time, even after the page has finished loading (which document.writeln can't do), and without annoying the user with a bunch of pop-up alert boxes (which alert can't do!). It should be mentioned that innerHTML is not a published standard. The standards provide ways to do exactly what we did in our example above. That mentioned, innerHTML is supported by every major Browser and in addition innerHTML works faster, and is easier to use and maintain. It's, therefore, not surprising that the vast majority of web pages use innerHTML over the official standards. While we used "Hello World!" as our first example, its important to note that, with the exception of


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In this example, innerHTML will process your string and basically redraw the web page with the new content. This is a VERY powerful and easy to use concept. It means you can basically take an empty HTML element (which our feedback division is) and suddenly expand it out with as much HTML content as you'd like.
Input (One Click To Rule Them All)Input, of course, is a little more complicated. For now we'll just reduce it to a bare click of the mouse. If everything in HTML is a box and every box can be given a name, then every box can be given an event as well and one of those events we can look for is "onClick". Lets revisit our last example...




Users without Javascript see
this.



Here we did two things to the example, first we added an "onClick" event to our feedback division which tells it to execute a function called goodbye() when the user clicks on the division. A function is nothing more than a named block of code. In this example goodbye does the exact same thing as our first hello world example, it's just named and inserts 'Goodbye World!' instead of 'Hello World!'. Another new concept in this example is that we provided some text for people without Javascript to see. As the page loads it will place "Users without Javascript will see this." in the division. If the browser has Javascript, and it's enabled then that text will be immediately overwritten by the first line in the script which looks up the division and inserts "Hello World!", overwriting our initial message. This happens so fast that the process is invisible to the user, they see only the result, not the process. The goodbye() function is not executed until it's explicitly called and that only happens when the user clicks on the division. While Javascript is nearly universal there are people who surf with it deliberately turned off and the search bots (googlebot, yahoo's slurp, etc) also don't process your Javascript, so you may want to make allowances for what people and machines are-not seeing.
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Input (User Input)Clicks are powerful and easy and you can add an onClick event to pretty much any HTML element, but sometimes you need to be able to ask for input from the user and process it. For that you'll need a basic form element and a button…


Here we create an input field and give it a name of userInput. Then we create a HTML button with an onClick event that will call the function userSubmit(). These are all standard HTML form elements but they're not bound by a
tag since we're not going to be submitting this information to a server. Instead, when the user clicks the submit button, the onClick event will call the userSubmit() function…
Here we create a variable called UI which looks up the input field userInput. This lookup is exactly the same as when we looked up our feedback division in the previous example. Since the input field has data, we ask for its value and place that value in our UI variable. The next line looks up the result division and puts our output there. In this case the output will be "You Typed: " followed by whatever the user had typed into the input field.
We don't actually need to have a submit button. If you'd like to process the user input as the user types then simply attach an onKeyup event to the input field as such…


There's no need to modify the userSubmit() function. Now whenever a user presses a key while the userInput box has the focus, for each keypress, userSubmit() will be called, the value of the input box retrieved, and the result division updated.
ab
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Javascript is an Event Driven LanguageAs you can tell from the input examples, Javascript is an event driven language which means your scripts react to events you set up. Your code isn't running all the time, it simply waits until an event starts something up! Going into all the Javascript events is beyond the scope of this document but here's a short-list of common events to get you started.
Event DescriptiononAbort An image failed to load.onBeforeUnload The user is navigating away from a page.onBlur A form field lost the focus (User moved to another field)onChange The contents of a field has changed.onClick User clicked on this item.onDblClick User double-clicked on this item.onError An error occurred while loading an image.onFocus User just moved into this form element.onKeyDown A key was pressed.onKeyPress A key was pressed OR released.onKeyUp A key was released.onLoad This object (iframe, image, script) finished loading.onMouseDown A mouse button was pressed.onMouseMove The mouse moved.onMouseOut A mouse moved off of this element.onMouseOver The mouse moved over this element.onMouseUp The mouse button was released.onReset A form reset button was pressed.onResize The window or frame was resized.onSelect Text has been selected.onSubmit A form's Submit button has been pressed.onUnload The user is navigating away from a page.
These events can be attached to most any HTML tag or form element. Of them all onClick will probably be what you end up using most often.
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CommentsJavascript supports two types of comments. Double-slashes (//) tell javascript to ignore everything to the end of the line. You will see them used most often to describe what is happening on a particular line.
var x=5; // Everything from the // to end of line is ignored(*)
var thingamajig=123.45; // 2 times the price of a whatsit.Block quotes begin a comment block with a slash-asterisk (/*) and Javascript will ignore everything from the start of the comment block until it encounters an asterisk-slash (*/). Block quotes are useful for temporally disabling large areas of code, or describing the purpose of a function, or detailing the purpose and providing credits for the script itself.
function whirlymajig(jabberwocky) {
/* Here we take the jabberwocky and insert it in the gire-gimble,
taking great care to observe the ipsum lorum! For bor-rath-outgrabe!
We really should patent this! */

return (jabberwocky*2);
}You should note that while comments are useful for maintaining the code, they are a liability itself in Javascript since they will be transmitted along with the code to each and every page load, which can create substantial bandwidth penalties and increase the load time of your page for users. This doesn't mean you shouldn't comment your code, just that once your code is "finished" you should make a backup copy with the comments, then strip out all the comments in the file which is actually sent to the user. You can automate this process with a minimizing application which you can find at http://www.crockford.com/javascript/jsmin.html and an on-line javascript version at http://fmarcia.info/jsmin/test.html . The result of minimizing your Javascript is a tiny, compact file which is a fraction of the size of the original which will save you bandwidth and provide speedier page-load time for your visitors. However the result is also a very unmaintainable source-code mess which is why you should keep a separate, unminimized (and heavily commented) version of the original file. (*) Of special consideration, you should note that the browser itself is ALWAYS looking for a tag to mark the end of your Javascript and if it finds that tag, intact, in-one-piece, be it in a string or a comment, it is going to stop processing Javascript at that point and restart-processing HTML.
var x=5;

/* The browser will break the Javascript when it sees this tag.
Everything from tag forward is now being processed as HTML!
This is a bad thing! To avoid this you need to avoid using this
tag anywhere in your Javascript, and if
you must have it, you should break the string out like this... */

document.writeln('');
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VariablesJavascript is not a strongly typed language which means you rarely have to concern yourself with the type of data a variable is storing, only what the variable is storing and in Javascript, variables can store anything, even functions.
var thisIsAString = 'This is a string';
var alsoAString = '25';
var isANumber = 25;
var isEqual = (alsoAString==isANumber); // This is true, they are both 25.
var isEqual = (alsoAString===isANumber); // False one is a number, the other a string.
var concat=alsoAString + isANumber; // concat is now 2525
var addition=isANumber + isANumber; // addition is now 50
var alsoANumber=3.05; // is equal to 3.05 (usually).
var floatError=0.06+0.01; // is equal to 0.06999999999999999
var anExponent=1.23e+3; // is equal to 1230
var hexadecimal = 0xff; // is equal to 255.
var octal = 0377; // is equal to 255.
var isTrue = true; // This is a boolean, it can be true or false.
var isFalse= false; // This is a boolean, it can be true or false
var isArray = [0, 'one', 2, 3, '4', 5]; // This is an array.
var four = isArray[4]; // assign a single array element to a variable.
// in this case four = '4'
var isObject = { 'color': 'blue', // This is a Javascript object
'dog': 'bark',
'array': [0,1,2,3,4,5],
'myfunc': function () { alert('do something!'); }
}
var dog = isObject.dog; // dog now stores the string 'bark';
isObject.myfunc(); // creates an alert box with the value "do something!"
var someFunction = function() {
return "I am a function!";
}
var alsoAFunction = someFunction; //No () so alsoAFunction becomes a function
var result = alsoAFunction(); // alsoAFunction is executed here because ()
// executes the function so result stores the
// return value of the function which is
// "I am a function!" A variable may not be a Javascript reserved word or begin with a number or any symbol other than $ or _. In Internet explorer you should also avoid variable names with the same name as html elements you have named. For instance… var someDiv = document.getElementByID('someDiv');…will cause problems in Internet Explorer because the variable name and the division name are identical. In recent years a convention has formed around the use of the $ symbol as various libraries like Prototype and JQuery use it to look up a named HTML element. For most purposes if you see $('something') in Javascript you should read that as being
document.getElementById('something'). This is not standard Javascript, in order for
$('something') to work, you need to be using a Javascript framework which will define $ as doing something (Like JQuery, Prototype, etc). The use of a leading underscore (_) is generally useful to indicate a global variable or a variable that has been set outside the current scope.
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A final consideration on variables is that functions themselves can be defined like, and act like variables. Once a function has been defined it can be passed to other functions as an argument (A process knows as lambda), or assigned to other variables just like a string, array or any other Javascript object. Generally if you use a function without trailing parenthesis (), the function is treated like a variable and can be passed and assigned. Trailing parenthesis INVOKE the function, executing it and passing back the return value (if any). Please note that this is a very broad summary overview of Javascript's data types. For more information please see the other articles in this series (listed at the top of the page) which go into exhaustive detail on each Javascript type.
Variable ScopeVariables in Javascript have FUNCTION scope. That is, all variables are global unless they are explicitly defined inside a function and even then child-functions have access to their parent's variables. If a function defines a new variable WITHOUT using the var keyword, that variable will be global in scope.
var global = 'this is global';
function scopeFunction() {
alsoGlobal = 'This is also global!';
var notGlobal = 'This is private to scopeFunction!';

function subFunction() {
alert(notGlobal); // We can still access notGlobal in this child function.

stillGlobal = 'No var keyword so this is global!';
var isPrivate = 'This is private to subFunction!';
}

alert(stillGlobal); // This is an error since we haven't executed subfunction
subFunction(); // execute subfunction
alert(stillGlobal); // This will output 'No var keyword so this is global!'
alert(isPrivate); // This generate an error since isPrivate is private to
// subfunction().

alert(global); // outputs: 'this is global'
}
alert(global); // outputs: 'this is global'
alert(alsoGlobal); // generates an error since we haven't run scopeFunction yet.
scopeFunction();
alert(alsoGlobal); // outputs: 'This is also global!';
alert(notGlobal); // generates an error.The concept that a variable will continue to exist, and can be referenced after the function that created it has ceased executing is known as CLOSURE. In the above example, stillGlobal, and
alsoGlobal can be considered closures because they persist after the function that creates them has ceased to operate. You can do some pretty fancy stuff with it later on, but it's not terribly hard to understand once you associate it with creating a global scoped variable inside a function.
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