Tag Cloud
W W W . W O W C U B E . C O M
CUBIOS, INC. CONFIDENTIAL
MARKET TRENDS
2
CUBIOS, INC. CONFIDENTIAL
2.7Bn
Gamers globally
Kids demand
gadgets
7Bn + 15% YoY
Smart Toys Market
Screen
Time:
5 H/Day
Age 8-12
9 H/Day
Teenagers
Work Related
Stress
83%
USA Workers
Game market growth
+ 11% YOY
Video-Game Device
65% USA households
WOWCube® Entertainment System — is the first-in-class innovative console and the gaming
platform in the shape of a cube that allows playing video games that run on all 24 screens
covering 6 sides of the device simultaneously.
ADDRESSING MARKET TRENDS & NEEDS
3
CUBIOS, INC. CONFIDENTIAL
New Gadget
Edutainment
Stress relief
Far from eyes
Mental Activity
THE PRODUCT
CUBIOS, INC. CONFIDENTIAL
Imagine a 2x2 version of the Rubik's Cube, with
powerful Microprocessors inside where each edge
is a high-resolution screen.
24 SCREENS
It’s an amazing Smart and Educational toy you can play in a way
you never played before, acting in both physical and virtual
real it ies by twisting shaking and ti l t ing.
8 PROCESSORS
MAGNETIC CONNECTORS
Legal protection is provided by patent law in 11 countries
4
Tons of games in different genres
Rediscovering your favourite games in a new shape
you can play the way you’ve never played before.
FOR GAMING
5
CUBIOS, INC. CONFIDENTIAL
CASUAL
ARCADE
MAZES
PUZZLES
STRATEGY
E-SPORTS
AND MORE…
IT’S MORE THAN FOR GAMING
6
CUBIOS, INC. CONFIDENTIAL
With some imagination and creativity, WOWCube® System turns
in to a multi purpose tool. Digital photo frame, interactive
weather station, or even a smart night lamp.
WIDGETS
SMART HOME & IOT
EDUCATIONAL
RELAX & MEDITATION
DECORATION
AND MORE…
WOWCube®
Application Store
Download any application
or games
CubiOS Operational System, an open API and a SDK designed to maintain the GaaS Model
Free SDK
Independent developers can create
their own applications and make
them available for downloading
from the WOWCube® Application
Store.
Projector Mode
You can stream any content on the
24 screens of the WOWCube®
System, but the application runs
on Smartphone or PC/Mac
7
CUBIOS, INC. CONFIDENTIAL
ECOSYSTEM
MARKET DATA
8
CUBIOS, INC. CONFIDENTIAL
REVENUE, $Bn, USA
8
4
0
Game
Consoles
$7Bn
Educational Robotic
and Smart Toys
$4Bn
Kid's
Tablets
$4Bn
Puzzle Toys
$2Bn
CAGR
(MARKET AVERAGE)
↗ 15.1%
WOWCube®
System
$0.05Bn
(0.3%)
2.7Bn Gamers globally
210M Americans play video games
65% of households own a video game-playing device
The Global Video-Games Market in 2020 is
$159.3Bn + %9 YoY
The Global Console games market is
$47Bn + 13% YoY
North America is 26% share
$159Bn
The Global Video Game Industry
$42Bn
The Global Movie +
$19Bn
The Global Music Industries
COMPETITION, US MARKET
9
CUBIOS, INC. CONFIDENTIAL
e
WOWCube®
System
Rubic's Cube
GO Cube /
Giiker
Nintendo
Switch
Sony PS4
(connect to TV)
Nintendo wii
Amazon Fire
HD10 Kids
tablet
Sphero RVR /
Sphere
Anki Cozmo /
Vector
Lego Boost
Kano / Piper
Computer Kit
Fidgeting Cube /
Spinner
Price $
249
10
50
300+
250+
250+
200
129
200
160
300+
6
Average sales per
year (pcs), USA
0.3M (Plan)
4.2M
0.6M
3.9M
4.6M
3.8M
1.2M
0.6M
2.2M
2.3M
PCS Sold (Total),
USA
1.6M (5 year
plan)
174M
n/a
20M
32M
23M
n/a
4M
6.5M
6.5M
6.3M
CAGR by 2023
0.80%
10 %
25 %
31 %
n/a
141 %
20 %
20 %
19.30%
4.7 %
Tangible (Fidgeting)
✔
✔
✔
✔
✔
✔
✘
✘
✘
✔
✔
✔
Different Games
& Apps
✔
✘
✘
✔
✔
✔
✔
✔
✔
✘
✔
✘
Relax & Meditation
✔
✘
✘
✔
✔
✔
✔
✘
✘
✘
✘
✔
Office Use (Widgets),
Home Decoration
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
✘
✘
Open API (make own
APPs & Games)
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Education / STEM
✔
✔
✔
✔
✔
✔
✔
✘
✘
✔
✔
✘
Mobile (on the go
use), Autonomy
✔
✔
✔
✔
✘
✘
✔
✔
✔
✘
✔
✔
The WOWCube® System Competitive Advantage
New gadget; Fidget and gaming; Motor to brain skills; Portable; Different use cases; For all
ages; Active while don’t play; Developing; Many games and applications
✔
BUSINESS MODEL
10
CUBIOS, INC. CONFIDENTIAL
Annual Sales
Device sold annually, K
Revenue, HW+SW, $M
Sales, $M
284.6
225.2
190.5
76.2
10.7
761.9
761.9
358.6
282.9
41.5
20
2021
2022
2023
2024
2025
2026
The WOWCube® System as a Gaming Platform
• HW Sales
• HW Licensing Model
• Accessories
WOWCube® System Application Family
• Gaas Subscription Model
• Games & Applications to Sell
• Games Purchase-In
The WOWCube® System Software
Ecosystem (OS, Store, SDK)
• Own Games & Applications
• 3rd Parties Sell Sharing Revenue
The long-term plan is recurring revenue from
The WOWCube® Application Store
128 M
TAM
83 M
SAM
1.6 M
S0M
USA
5
NEW
MODEL
CURRENT STATUS
11
CUBIOS, INC. CONFIDENTIAL
PRODUCT
• 200 pcs for testing and promo
• SW – Operation system,
15+ games & apps
• WOWCube® Application Store
• SDK for developers
• STEM certified
RETAIL INTERESTED
LICENSED GAMES
AND MORE…
Summer 2021
Pre-order’s
Launch
Fall 2016
Idea
250 pcs of preMP
version for developers
Summer 2020
Spring 2020
Edison Awards Winner
SDK
Winter 2020
Fall 2019
STEM Authenticated
Educational Product
Final design &
Tech Spec
Summer 2019
Spring 2018
Makers Fare, NY.
First public demonstration
CubiOS &
First Game
Fall 2017
Summer 2017
First Patent
First Prototype
Spring 2017
Requests from distributors
from around the world
GLOBAL DISTRIBUTORS
12
CUBIOS, INC. CONFIDENTIAL
REQUESTS FROM
DISTRIBUTORS FROM
AROUND THE WORLD
15
Japan
Russia
3
China
2
Australia
Europe
India
2
Latin America
Singapore
South Africa
2
South Korea
Turkey
6
UK
USA
Vietnam
Initial estimation from
some distributors
Orders, q-ty
China
50,000
More to come…
Australia
10,000
South Korea
14,000
Brazil
10,000
11
2
Kuwait
Puerto Rico
UAE
2
Ukraine
2
2
3
Taiwan
2
Saudi Arabia
15
UK
13,000
Germany
10,000
155 750
Total
GO-TO-MARKET STRATEGY
13
CUBIOS, INC. CONFIDENTIAL
RevenueSales Model
Sales
Channels
Price
Geography
Cube, Gaas,
Accessories
Online,
Applications Store,
Retail
$249
USA
2021
Product Launch
Year 1
Introduction
Year 2
Growth
Year 3
Maturity
Year 4
Maturity
Year 5
Product Extension
Crowdfunding
platforms, Website,
Retail planning
$249
USA
Cube, Gaas,
Accessories
Online, Retail,
Distribution
$249
NA + APAC
HW License model,
GaaS
Online, Retail,
Distribution
$249
NA + APAC + EMEA
New models, GaaS,
OEM/ODM
Online, Retail,
Distribution
$249
Global
New models, GaaS,
OEM/ODM
Online, Retail,
Distribution
$249
Global
Sales goals
200 Cubes for
review and gifts
20K pre-orders
online
Market test
Fulfil orders
40K Devices
280K Devices
760K Devices
760K Devices
$10M
$76M
$225M
$284M
New markets
Renewed
Growth
M&A
RETAIL STRATEGY
14
CUBIOS, INC. CONFIDENTIAL
Pre-orders launch
on Indiegogo
Why Indiegogo:
Kick off for retail — orders for the first
production batch
19 Millions early adopters
Ready to pay and wait
Loyal audience ready for innovation
Tech Geeks & Gamers
The most trusted platform for pre-orders
Games & Technology raised 2.5Bn
on Kickstarter in 2021
2022
The GOAL is 20K pre-orders
Manufacturing
starts
• Pre-orders on Amazon*,
WOWCube Website,
E-commerce in the USA
• Supply chain building
•
Testing pre-orders in Japan,
Europe
• Contracts and pre-orders from
distributors
• Conversation with retail
First batch shipment
Proceed with manufacturing
Global distributors
Q4, 2021
Q3, 2021
Q2, 2022
Next Step
• Amazon and other
e-commerce
• Retail stores
• Global distribution
* WOWCube® System is in Amazon
list as preferable innovation
PROOF OF CONCEPT. MARKET TEST
15
CUBIOS, INC. CONFIDENTIAL
Survey
From 1600 leads 881
survey responses (54%)
Market test was conducted by Rain Factory
a leading Marketing Agency, USA.
$1.08
CPL
Cost Per Lead
$30.30
CPR (average)
Click Per Reservation, $1
4.5%
CTR
Click Through Rate
19%
CR
Conversion Rate
Target Audience
Men, 25-34,
Tech geeks, Gamers
$0.89
$1.06
$1.19
$1.19
$1.35
18-24
25-34
35-44
45-54
55-64
CPL by Age
$1
$1.12
$1.18
Female
Male
Unknown
CPL by Gender
$1.08
$1.04
$1.18
$1.13
Game
Consoles
Card &
Word Games
Video
Games
Puzzles
Best Performing Target Audience
15K
Users
16.8%
Conversion Rate
19K
Sessions
1m 14s
Session Duration
8471 pressed
“Reserve” Button for $249
WEB SITE METRICS
16
CUBIOS, INC. CONFIDENTIAL
JANUARY 2021
18%
32%
23%
15%
12%
18-24
25-34
35-44
45-54
55+
Users by Age
Users by Country
USA
37%
Europe
15%
Japan
7%
Canada
5%
Russia
4%
FINANCIAL PROJECTIONS AND KEY METRICS
17
CUBIOS, INC. CONFIDENTIAL
2021
2022
2023
2024
2025
2026
Device sold annually
20,000
41,500
282,922
761,940
761,940
358,560
Active User Base
—
55,500
277,722
836,599
1,245,749
1,210,019
Average MSRP (All devices)
$249
$249
$249
$249
$249
$249
Hardware Sales, $M
$5.0
$9.5
$70.4
$189.6
$189.6
$89.2
Software sales, $M
$0
$1.2
$5.8
$34.9
$94.3
$100.9
CAC
$65.0
$37.4
$35.5
$29.9
$29.9
$22.4
Churn %
30 %
30 %
30 %
30 %
30 %
30 %
EBITDA, $M
($2.7)
($4.3)
$10.1
$69.7
$128.4
$112.0
Revenue, $M
$5.0
$10.7
$76.2
$225.2
$284.6
$190.5
Company Value, $M
$20
$66.9
$260.8
$901.5
$1,614.2
$1,738.4
Growth X (Company Value)
1
X3.3
X13
X45
X80.7
X86.9
Funds needed to support the go-to-market strategy, to maintain
the chosen business model, business continuity and to avoid the
interruption in manufacturing.
Capital Received
$2.5M
Capital Seeking in 2021
$4.9M
Investments / Loan $M
$4.9
$15.0
$15.0
$10.0
$0.0
$0.0
in 2022
$11.9M
CMO & VP of Sales
LIZA RERIKH
18+ years in sales, marketing and
business development.
CAO
ALEXANDER YURASOV
13+ years in IT, Management.
PMP certified.
CUBIOS, INC. CONFIDENTIAL
MANAGEMENT TEAM
18
Inventor & Founder
ILYA OSIPOV
Serial Entrepreneur, 4 patents, 18
scientific publications in HCI,
successful exit with Hearst Corp.
CEO and Co-Founder
MAX FILIN
15+ years in Manufacturing and Global
Distribution of cutting edge consumer electronic
devices with $100M+ budget management
COO
ALEXEY STEPANOV
18 years of business development
and product management in
international hi-tech companies.
International experienced
team
+20
NAPOLEON SMITH III
Executive producer Teenage Mutant Ninja
Turtles Movie at Paramount Pictures,
Principal at Captain Kangaroo Production
FRASER TOWNLEY
Founder and inventor of Gamevice.
22 patents.
ADVISORS
QIU QIANG
13 years experience in electronics business,
owner of an industrial park for electronics
products manufacturing in China.
JEFF SMITH
Tech Futures Group (TFG).
Technology Company Advisor.
CAMERON DAYTON
20+ years designing games that range from
independent hits to some of the biggest
games in the industry, like Call of Duty: WW2
— the best-selling PS4 game of 2017
ALEX RAUD
20+ years in product development,
management and architecture
MEDIA & AWARDS
19
CUBIOS, INC. CONFIDENTIAL
“It supposed to be the
most incredible thing
I have seen in all time”
Steve Wozniak
“…we were wowed
by Wowcube”
Forbes, Charlie Fink
OUR PARTNERS
MEDIA
AWARDS
T H A N K Y O U !
Let’s WOW The World By Twisting and Shaking!
Ilya Osipov (Inventor & Founder)
+1-415-952-7052
ilya@wowcube.com
Max Filin (Co-Founder, CEO)
+1-941-786-8577
max.filin@wowcube.com
Alexey Stepanov (COO)
+1-415-878-3745
alexey.stepanov@wowcube.com
I N V E S T @ W O W C U B E . C O M
Cubios Inc. Postal address in California: 914 Mission Ave, Ste 4A San Rafael, CA 94901
CUBIOS, INC. CONFIDENTIAL
MARKET TRENDS
2
CUBIOS, INC. CONFIDENTIAL
2.7Bn
Gamers globally
Kids demand
gadgets
7Bn + 15% YoY
Smart Toys Market
Screen
Time:
5 H/Day
Age 8-12
9 H/Day
Teenagers
Work Related
Stress
83%
USA Workers
Game market growth
+ 11% YOY
Video-Game Device
65% USA households
WOWCube® Entertainment System — is the first-in-class innovative console and the gaming
platform in the shape of a cube that allows playing video games that run on all 24 screens
covering 6 sides of the device simultaneously.
ADDRESSING MARKET TRENDS & NEEDS
3
CUBIOS, INC. CONFIDENTIAL
New Gadget
Edutainment
Stress relief
Far from eyes
Mental Activity
THE PRODUCT
CUBIOS, INC. CONFIDENTIAL
Imagine a 2x2 version of the Rubik's Cube, with
powerful Microprocessors inside where each edge
is a high-resolution screen.
24 SCREENS
It’s an amazing Smart and Educational toy you can play in a way
you never played before, acting in both physical and virtual
real it ies by twisting shaking and ti l t ing.
8 PROCESSORS
MAGNETIC CONNECTORS
Legal protection is provided by patent law in 11 countries
4
Tons of games in different genres
Rediscovering your favourite games in a new shape
you can play the way you’ve never played before.
FOR GAMING
5
CUBIOS, INC. CONFIDENTIAL
CASUAL
ARCADE
MAZES
PUZZLES
STRATEGY
E-SPORTS
AND MORE…
IT’S MORE THAN FOR GAMING
6
CUBIOS, INC. CONFIDENTIAL
With some imagination and creativity, WOWCube® System turns
in to a multi purpose tool. Digital photo frame, interactive
weather station, or even a smart night lamp.
WIDGETS
SMART HOME & IOT
EDUCATIONAL
RELAX & MEDITATION
DECORATION
AND MORE…
WOWCube®
Application Store
Download any application
or games
CubiOS Operational System, an open API and a SDK designed to maintain the GaaS Model
Free SDK
Independent developers can create
their own applications and make
them available for downloading
from the WOWCube® Application
Store.
Projector Mode
You can stream any content on the
24 screens of the WOWCube®
System, but the application runs
on Smartphone or PC/Mac
7
CUBIOS, INC. CONFIDENTIAL
ECOSYSTEM
MARKET DATA
8
CUBIOS, INC. CONFIDENTIAL
REVENUE, $Bn, USA
8
4
0
Game
Consoles
$7Bn
Educational Robotic
and Smart Toys
$4Bn
Kid's
Tablets
$4Bn
Puzzle Toys
$2Bn
CAGR
(MARKET AVERAGE)
↗ 15.1%
WOWCube®
System
$0.05Bn
(0.3%)
2.7Bn Gamers globally
210M Americans play video games
65% of households own a video game-playing device
The Global Video-Games Market in 2020 is
$159.3Bn + %9 YoY
The Global Console games market is
$47Bn + 13% YoY
North America is 26% share
$159Bn
The Global Video Game Industry
$42Bn
The Global Movie +
$19Bn
The Global Music Industries
COMPETITION, US MARKET
9
CUBIOS, INC. CONFIDENTIAL
e
WOWCube®
System
Rubic's Cube
GO Cube /
Giiker
Nintendo
Switch
Sony PS4
(connect to TV)
Nintendo wii
Amazon Fire
HD10 Kids
tablet
Sphero RVR /
Sphere
Anki Cozmo /
Vector
Lego Boost
Kano / Piper
Computer Kit
Fidgeting Cube /
Spinner
Price $
249
10
50
300+
250+
250+
200
129
200
160
300+
6
Average sales per
year (pcs), USA
0.3M (Plan)
4.2M
0.6M
3.9M
4.6M
3.8M
1.2M
0.6M
2.2M
2.3M
PCS Sold (Total),
USA
1.6M (5 year
plan)
174M
n/a
20M
32M
23M
n/a
4M
6.5M
6.5M
6.3M
CAGR by 2023
0.80%
10 %
25 %
31 %
n/a
141 %
20 %
20 %
19.30%
4.7 %
Tangible (Fidgeting)
✔
✔
✔
✔
✔
✔
✘
✘
✘
✔
✔
✔
Different Games
& Apps
✔
✘
✘
✔
✔
✔
✔
✔
✔
✘
✔
✘
Relax & Meditation
✔
✘
✘
✔
✔
✔
✔
✘
✘
✘
✘
✔
Office Use (Widgets),
Home Decoration
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
✘
✘
Open API (make own
APPs & Games)
✔
✘
✘
✘
✘
✘
✘
✘
✘
✘
✔
✘
Education / STEM
✔
✔
✔
✔
✔
✔
✔
✘
✘
✔
✔
✘
Mobile (on the go
use), Autonomy
✔
✔
✔
✔
✘
✘
✔
✔
✔
✘
✔
✔
The WOWCube® System Competitive Advantage
New gadget; Fidget and gaming; Motor to brain skills; Portable; Different use cases; For all
ages; Active while don’t play; Developing; Many games and applications
✔
BUSINESS MODEL
10
CUBIOS, INC. CONFIDENTIAL
Annual Sales
Device sold annually, K
Revenue, HW+SW, $M
Sales, $M
284.6
225.2
190.5
76.2
10.7
761.9
761.9
358.6
282.9
41.5
20
2021
2022
2023
2024
2025
2026
The WOWCube® System as a Gaming Platform
• HW Sales
• HW Licensing Model
• Accessories
WOWCube® System Application Family
• Gaas Subscription Model
• Games & Applications to Sell
• Games Purchase-In
The WOWCube® System Software
Ecosystem (OS, Store, SDK)
• Own Games & Applications
• 3rd Parties Sell Sharing Revenue
The long-term plan is recurring revenue from
The WOWCube® Application Store
128 M
TAM
83 M
SAM
1.6 M
S0M
USA
5
NEW
MODEL
CURRENT STATUS
11
CUBIOS, INC. CONFIDENTIAL
PRODUCT
• 200 pcs for testing and promo
• SW – Operation system,
15+ games & apps
• WOWCube® Application Store
• SDK for developers
• STEM certified
RETAIL INTERESTED
LICENSED GAMES
AND MORE…
Summer 2021
Pre-order’s
Launch
Fall 2016
Idea
250 pcs of preMP
version for developers
Summer 2020
Spring 2020
Edison Awards Winner
SDK
Winter 2020
Fall 2019
STEM Authenticated
Educational Product
Final design &
Tech Spec
Summer 2019
Spring 2018
Makers Fare, NY.
First public demonstration
CubiOS &
First Game
Fall 2017
Summer 2017
First Patent
First Prototype
Spring 2017
Requests from distributors
from around the world
GLOBAL DISTRIBUTORS
12
CUBIOS, INC. CONFIDENTIAL
REQUESTS FROM
DISTRIBUTORS FROM
AROUND THE WORLD
15
Japan
Russia
3
China
2
Australia
Europe
India
2
Latin America
Singapore
South Africa
2
South Korea
Turkey
6
UK
USA
Vietnam
Initial estimation from
some distributors
Orders, q-ty
China
50,000
More to come…
Australia
10,000
South Korea
14,000
Brazil
10,000
11
2
Kuwait
Puerto Rico
UAE
2
Ukraine
2
2
3
Taiwan
2
Saudi Arabia
15
UK
13,000
Germany
10,000
155 750
Total
GO-TO-MARKET STRATEGY
13
CUBIOS, INC. CONFIDENTIAL
RevenueSales Model
Sales
Channels
Price
Geography
Cube, Gaas,
Accessories
Online,
Applications Store,
Retail
$249
USA
2021
Product Launch
Year 1
Introduction
Year 2
Growth
Year 3
Maturity
Year 4
Maturity
Year 5
Product Extension
Crowdfunding
platforms, Website,
Retail planning
$249
USA
Cube, Gaas,
Accessories
Online, Retail,
Distribution
$249
NA + APAC
HW License model,
GaaS
Online, Retail,
Distribution
$249
NA + APAC + EMEA
New models, GaaS,
OEM/ODM
Online, Retail,
Distribution
$249
Global
New models, GaaS,
OEM/ODM
Online, Retail,
Distribution
$249
Global
Sales goals
200 Cubes for
review and gifts
20K pre-orders
online
Market test
Fulfil orders
40K Devices
280K Devices
760K Devices
760K Devices
$10M
$76M
$225M
$284M
New markets
Renewed
Growth
M&A
RETAIL STRATEGY
14
CUBIOS, INC. CONFIDENTIAL
Pre-orders launch
on Indiegogo
Why Indiegogo:
Kick off for retail — orders for the first
production batch
19 Millions early adopters
Ready to pay and wait
Loyal audience ready for innovation
Tech Geeks & Gamers
The most trusted platform for pre-orders
Games & Technology raised 2.5Bn
on Kickstarter in 2021
2022
The GOAL is 20K pre-orders
Manufacturing
starts
• Pre-orders on Amazon*,
WOWCube Website,
E-commerce in the USA
• Supply chain building
•
Testing pre-orders in Japan,
Europe
• Contracts and pre-orders from
distributors
• Conversation with retail
First batch shipment
Proceed with manufacturing
Global distributors
Q4, 2021
Q3, 2021
Q2, 2022
Next Step
• Amazon and other
e-commerce
• Retail stores
• Global distribution
* WOWCube® System is in Amazon
list as preferable innovation
PROOF OF CONCEPT. MARKET TEST
15
CUBIOS, INC. CONFIDENTIAL
Survey
From 1600 leads 881
survey responses (54%)
Market test was conducted by Rain Factory
a leading Marketing Agency, USA.
$1.08
CPL
Cost Per Lead
$30.30
CPR (average)
Click Per Reservation, $1
4.5%
CTR
Click Through Rate
19%
CR
Conversion Rate
Target Audience
Men, 25-34,
Tech geeks, Gamers
$0.89
$1.06
$1.19
$1.19
$1.35
18-24
25-34
35-44
45-54
55-64
CPL by Age
$1
$1.12
$1.18
Female
Male
Unknown
CPL by Gender
$1.08
$1.04
$1.18
$1.13
Game
Consoles
Card &
Word Games
Video
Games
Puzzles
Best Performing Target Audience
15K
Users
16.8%
Conversion Rate
19K
Sessions
1m 14s
Session Duration
8471 pressed
“Reserve” Button for $249
WEB SITE METRICS
16
CUBIOS, INC. CONFIDENTIAL
JANUARY 2021
18%
32%
23%
15%
12%
18-24
25-34
35-44
45-54
55+
Users by Age
Users by Country
USA
37%
Europe
15%
Japan
7%
Canada
5%
Russia
4%
FINANCIAL PROJECTIONS AND KEY METRICS
17
CUBIOS, INC. CONFIDENTIAL
2021
2022
2023
2024
2025
2026
Device sold annually
20,000
41,500
282,922
761,940
761,940
358,560
Active User Base
—
55,500
277,722
836,599
1,245,749
1,210,019
Average MSRP (All devices)
$249
$249
$249
$249
$249
$249
Hardware Sales, $M
$5.0
$9.5
$70.4
$189.6
$189.6
$89.2
Software sales, $M
$0
$1.2
$5.8
$34.9
$94.3
$100.9
CAC
$65.0
$37.4
$35.5
$29.9
$29.9
$22.4
Churn %
30 %
30 %
30 %
30 %
30 %
30 %
EBITDA, $M
($2.7)
($4.3)
$10.1
$69.7
$128.4
$112.0
Revenue, $M
$5.0
$10.7
$76.2
$225.2
$284.6
$190.5
Company Value, $M
$20
$66.9
$260.8
$901.5
$1,614.2
$1,738.4
Growth X (Company Value)
1
X3.3
X13
X45
X80.7
X86.9
Funds needed to support the go-to-market strategy, to maintain
the chosen business model, business continuity and to avoid the
interruption in manufacturing.
Capital Received
$2.5M
Capital Seeking in 2021
$4.9M
Investments / Loan $M
$4.9
$15.0
$15.0
$10.0
$0.0
$0.0
in 2022
$11.9M
CMO & VP of Sales
LIZA RERIKH
18+ years in sales, marketing and
business development.
CAO
ALEXANDER YURASOV
13+ years in IT, Management.
PMP certified.
CUBIOS, INC. CONFIDENTIAL
MANAGEMENT TEAM
18
Inventor & Founder
ILYA OSIPOV
Serial Entrepreneur, 4 patents, 18
scientific publications in HCI,
successful exit with Hearst Corp.
CEO and Co-Founder
MAX FILIN
15+ years in Manufacturing and Global
Distribution of cutting edge consumer electronic
devices with $100M+ budget management
COO
ALEXEY STEPANOV
18 years of business development
and product management in
international hi-tech companies.
International experienced
team
+20
NAPOLEON SMITH III
Executive producer Teenage Mutant Ninja
Turtles Movie at Paramount Pictures,
Principal at Captain Kangaroo Production
FRASER TOWNLEY
Founder and inventor of Gamevice.
22 patents.
ADVISORS
QIU QIANG
13 years experience in electronics business,
owner of an industrial park for electronics
products manufacturing in China.
JEFF SMITH
Tech Futures Group (TFG).
Technology Company Advisor.
CAMERON DAYTON
20+ years designing games that range from
independent hits to some of the biggest
games in the industry, like Call of Duty: WW2
— the best-selling PS4 game of 2017
ALEX RAUD
20+ years in product development,
management and architecture
MEDIA & AWARDS
19
CUBIOS, INC. CONFIDENTIAL
“It supposed to be the
most incredible thing
I have seen in all time”
Steve Wozniak
“…we were wowed
by Wowcube”
Forbes, Charlie Fink
OUR PARTNERS
MEDIA
AWARDS
T H A N K Y O U !
Let’s WOW The World By Twisting and Shaking!
Ilya Osipov (Inventor & Founder)
+1-415-952-7052
ilya@wowcube.com
Max Filin (Co-Founder, CEO)
+1-941-786-8577
max.filin@wowcube.com
Alexey Stepanov (COO)
+1-415-878-3745
alexey.stepanov@wowcube.com
I N V E S T @ W O W C U B E . C O M
Cubios Inc. Postal address in California: 914 Mission Ave, Ste 4A San Rafael, CA 94901